You'll eventually begin to see land again. Walk to your right, hop off of the ledge behind the crab and make your way across the water heading northeast. Your next destination is the far northeast corner of the swamp. Stand at the bonfire overlooking the Great Crab in the swamp. There you'll find another bonfire, which makes for a convenient checkpoint before facing the challenges within the building ahead. This path to the left will also lead you to a small plateau lit by sunlight. Anticipate encounters with lots of Poisonhorn Bugs, Starved Hounds and Lycanthrope Hunters. If you hug the left side of the map (eventually leading to the keep), you’ll find a Twin Dragon Greatshield and two separate Titanite Shards around the trees and a Grass Crest Shield where the swamp and dryland meet. Move along the front portion to find a full set of Conjurator Armor and the Great Swamp Pyromancy Tome, which you can give to Give to Cornyx of the Great Swamp in Firelink Shrine to learn more powerful pyromancies. Lining the front and the left sides of this swamp is a manmade building. If you get poisoned, find a bonfire and rest to heal yourself of the status effect damage. If they manage to emit too much poison, take a step back and wait for the mists to dissipate. Their slow movements make them easy targets worth dealing with aggressively. The turtle-like Poisonhorn Bug also lines the edges of the swamp. Once they’re up, keep your attacks limited to one or two hits before retreating or blocking, and ensure that you have enough stamina to withstand their onslaughts. You can get the jump on them with a full melee combo before they have a chance to attack you. They’re one of the most lethal enemies in Road of Sacrifices, charging at you and attacking with seemingly impossible speed and stamina. There are three Great Crabs in this area and one of them will drop a Great Swamp Ring, which boosts pyromancies, after you kill it.Īlong the right edge of the map are two Lycanthropes. If a white mist collects around its mouth, move to the side to avoid its spitting attack, which is easy to avoid when you see it coming. Because of their shells, you should prioritize their fronts, but be watchful of its sweeping claw attack. The Great Crabs, as large as they are, have their share of openings. In the swamp itself are the Lesser Crabs and the Great Crabs. At the bottom of the ramp leading to the swamp (and the first group of Lycanthrope Hunters), make a U-turn to the right to find another hunter, a Starved Hound and a Titanite Shard. Just be sure to avoid being hit at all costs, because those poles pack a punch. Their sweeping attacks are limited, so you’ll have a lot of opportunities to attack from the sides and the rear. Their poles are as heavy as they look, which makes their slow actions easy to read. This will pit you against the pole-wielding Lycanthrope Hunters. Pass through the next arch and head down the path to the swamp below. He'll become a recurring character depending on your future actions. Horace will give you the Blue Sentinels Covenant item and Anri talk to you about your shared mission. Speak to Anri of Astora and Horace, the two NPC knights close to the bonfire. Grab the Ember next to the Corvian Storyteller as well as the Titanite Shard nearby, then head away from where you came from and toward the next bonfire. Take the ascending path to reach the other side of the bridge. Then grab the Braille Divine and Morne’s Ring. Dropping down to this ledge is worth the detour. Continue to the cobblestone bridge, taking out the Corvians along the way.īefore crossing the bridge, look left to the ledge underneath the bridge. Return to the path connected to the cliffside and go under the manmade arch. With her out of the way, you can pick up the items along the cliff: a Brigand Axe and Brigand Gear. She shouldn’t pose much of a problem as long as you actively try to flank her or get her from behind. Her dependence on heavy attacks leaves her wide open, provided you can keep your distance while avoiding those attacks. This path will pit you against a female Unkindled. They're too dangerous to keep alive for long.Īfter you’ve gone past the natural arch behind the fallen carriage, veer right, make sure you have full health and drop down from the ledge and go around the cliffside path on the left. Kill the Corvian Storytellers should as soon as possible, even if it means running into their poison mists. If they do go airborne, keep your distance until they land again and then strike. The Corvians are some of the easiest foes in the game, provided you’re fast and assertive enough to take them out before they sprout wings. The enemies in this area include the Corvians and the Corvian Storytellers. Look for a small nook along the way for a Shriving Stone. Head down the wide path, the one with a fallen carriage along the way. Click the map to make it larger, and be sure to check out all of our Dark Souls 3 maps.
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